Wednesday, April 27, 2016

The Last Vray...

Wellington Street, St Kilda

The final rendering delivered with Vray. I like the composition on this shot. This is the last of my Vray works for now, I may come back in the near future depending on how things go for us with Corona. Render times are still a bit long and still missing a few important features like light selects, however I think its pretty good for daily use. Post work produced by Stuart Wilson from UA Creative. 

Friday, April 1, 2016

Corona Facade

This image is a set of 4, the only one of which was done in Corona for comparison (Facade 4). The lighting is a bit earlier in the evening compared to the others but we wanted to create a different feel for the more contemporary house. This is my first production render with Corona for an external. The materials were created fresh for the scene, all the vegetation was done with ForestPro and Growfx. Ill be learning more of GrowFX as the seeding allows you to create completely unique trees each time. I wanted to add a foreground tree but for the clients purpose we wanted to show the projection to the left side. Stuart Wilson worked on the Post Production for this.

Facade 4 - Corona

Facade 3 - Vray

Facade 2 - Vray

Facade 1 - Vray

Simple Vray Walkthrough Animation

A short tutorial on speeding up the Vray Walkthrough Animation process. A big thanks to Zac Arato - he informed me on how to do this process and has saved me lots of time and human error.

Simple Vray Walkthrough Animation 

Friday, February 26, 2016

Corona vs Vray

I have finally had a little R&D time at work and decided to see what all the hype was about on Cgpress about the Corona update... I have to say Im quite impressed. (I havent looked at Corona since 0.6)

I converted a scene using the built in converter (piece of cake), adjusted the vegetation materials exactly as Juraj explains here Corona Forum and then hit render. Wow, I think ill be looking into this a little more!

These are just raw renders - no post production applied.



I had a few questions from the maxforums community which I should clarify in these renders.

Evermotion Test Scene 



Wednesday, February 10, 2016

Rayfire, Multitexture & Render Settings

As promised, I have created a tutorial which will get some variation in your scenes very quickly, model different types of matrix/timber cladding, tiles, bricks and easily adjust them based on the revisions - this includes walls and ceilings. There is also a quick run down on vray3 render settings - this will always be different per project but a good base for your highres.

Rayfire, Multitexture & Render Settings

Wednesday, December 9, 2015

Linear Workflow Tutorial

I have created a simple tutorial to simplify linear workflow for the reason that people are still struggling keeping their scenes linear for consitency and color matching. You can read more about it in the tutorial section. Ill be following this tutorial up with my render settings for vray 3.3 - which is suspiciously similar to Vlado's ;)

3D Studio Max/Vray Gamma & Color Mapping

Tuesday, September 22, 2015

1 Collings Street

Just finished working on a great project with Archestral Designs Pty Ltd. Credits to Chealse Vo for the amazing post production work and Adele Bates for the Interior Styling. I wish we could have kept the flowers in the living room!

Raw renders for comparison

Heres a sneak peak of what Ill be posting to my blog in the next update. A new rendering method (based on vlado's recent youtube video), a lighting/camera setup based on the new 3ds max physical camera/HDRI setup and vray 3.2, the new Rayfire bricks modifier to add cladding/matrix/brick modelling detail to any floor, wall or ceiling, and some quick texturing methods to randomise your entire scene in minutes using multitexture and random id's.