Thursday, March 16, 2017

Daytime Facades

Well its been a busy few months so Its about time for an update as to what we have been up to at Mazer. We have focused on a new tier category for House Facades which include little details such as mixed blend materials for rendered surfaces and metals, custom gardens, new material system for plants (thanks to Juraj's tutorial here), new lighting setup using Peter Guthrie's HDRI skies and utilizing Corona's Lightmixer for amazing interactive results - especially during the R&D stage. A big thanks to Chealse Vo for her constant and amazing post production work - and the collaboration of the Mazer team and our client for letting us take creative direction on these images. 

Here are the results
















Wednesday, April 27, 2016

The Last Vray...

Wellington Street, St Kilda

The final rendering delivered with Vray. I like the composition on this shot. This is the last of my Vray works for now, I may come back in the near future depending on how things go for us with Corona. Render times are still a bit long and still missing a few important features like light selects, however I think its pretty good for daily use. Post work produced by Stuart Wilson from UA Creative. 






Friday, April 1, 2016

Corona Facade

This image is a set of 4, the only one of which was done in Corona for comparison (Facade 4). The lighting is a bit earlier in the evening compared to the others but we wanted to create a different feel for the more contemporary house. This is my first production render with Corona for an external. The materials were created fresh for the scene, all the vegetation was done with ForestPro and Growfx. Ill be learning more of GrowFX as the seeding allows you to create completely unique trees each time. I wanted to add a foreground tree but for the clients purpose we wanted to show the projection to the left side. Stuart Wilson worked on the Post Production for this.

Facade 4 - Corona




Facade 3 - Vray



Facade 2 - Vray



Facade 1 - Vray


Simple Vray Walkthrough Animation

A short tutorial on speeding up the Vray Walkthrough Animation process. A big thanks to Zac Arato - he informed me on how to do this process and has saved me lots of time and human error.

Simple Vray Walkthrough Animation 







Friday, February 26, 2016

Corona vs Vray

I have finally had a little R&D time at work and decided to see what all the hype was about on Cgpress about the Corona update... I have to say Im quite impressed. (I havent looked at Corona since 0.6)

I converted a scene using the built in converter (piece of cake), adjusted the vegetation materials exactly as Juraj explains here Corona Forum and then hit render. Wow, I think ill be looking into this a little more!

These are just raw renders - no post production applied.

Corona



Vray



Evermotion Test Scene 


Corona


Vray


Corona vs Vray

I have finally had a little R&D time at work and decided to see what all the hype was about on Cgpress about the Corona update... I have to say Im quite impressed. (I havent looked at Corona since 0.6)

I converted a scene using the built in converter (piece of cake), adjusted the vegetation materials exactly as Juraj explains here Corona Forum and then hit render. Wow, I think ill be looking into this a little more!

These are just raw renders - no post production applied.

Corona



Vray


I had a few questions from the maxforums community which I should clarify in these renders.

Evermotion Test Scene 


Corona


Vray


Wednesday, February 10, 2016

Rayfire, Multitexture & Render Settings

As promised, I have created a tutorial which will get some variation in your scenes very quickly, model different types of matrix/timber cladding, tiles, bricks and easily adjust them based on the revisions - this includes walls and ceilings. There is also a quick run down on vray3 render settings - this will always be different per project but a good base for your highres.

Rayfire, Multitexture & Render Settings